Had my first in-person meeting with Neal (really happy to see him!) Before the meeting I sent him my working pitch document and art boards to review. Overall, we’re both positive on my progress. Both on my embrace of a looser style, my artistic chops, and the narrative direction of the piece. I’m still aContinue reading “Saturday, Feb. 8”
Author Archives: Jaxon Wallach
Tuesday, Jan. 28
Worked on last night, and finished today, a first pass sizzle reel for mood/tone. Done in iMovie; exported movie clips from YouTube
Wednesday, Jan. 22
First day of school yesterday Started a greybox area of the level: placed a few already made assets. Laid walkable ground (dark blue texture), and indicated builds (yellow), and natural props i.e. cliffs.(pink). Really want to nail down a perspective and texture here. Still unsure of how to indicate the salt mining: refineries in theContinue reading “Wednesday, Jan. 22”
Weds. Jan 15.
made edits to the building (posted yesterday); changing the shape to be more playful. Messed around with textures in Substance Painter, and made a basic model in Maya. Still need to fix the bottom layer texture and make edits to the model shape (focusing on smoothness). Goal for tomorrow/Friday is to focus on geography/level design;Continue reading “Weds. Jan 15.”
Tues. Jan 14
-Started this wordpress blog -Submitted the BDP contract for Neal’s approval. -Stayed up late last night to work on a basic building concept (and to watch LSU win the championship!):