Breath of the Wild

- Realistic “main” textures
- Ground, cliffs, walls
- “Bodies” of larger objects-shrines, etc.
- Graphical–can be low-res textures, solid colors, handpainted.
- Lessons to take: what if the “closer” I am to an object, the less realistic it is. Or the more interactive, the more stylized it is. Like the walls in the coffee shop are like the “main” textures in BOTW, the pipes/details in front of the wall are a second, more graphical/handpainted layer, and interactive objects leaning against the wall are very stylized.
- To simplify more: Back layer–Substance. Middle–hand-painted with substance details. Foreground–handpainted.
- But what about a prop that’s neither. Like a desk?
- Could this be the “Roger Rabbit effect” I’m looking for?