not feeling any of the 3D work I’ve been doing. I’m struggling to find a consistent texture style that lives up to the loose nature of my concept art.
Here’s where my insecutiries lie:
- The actual modeling doesn’t seem as “fun” as the concept art. I’m not modeling loose lines or divergent features. This is because I’m really considering functionality while I’m building a model (am I OVERconsidering it?).
- Handpainted details and lines feel too flat. If I want to incorporate any kind of dirt, grime, discordant lines, I feel like it looks amateurish.
- I can’t tell when I should paint or model details. Should I draw a screw on a table, or should I model it, playing up lines on it.
- Lighting–it doesn’t look great on all handpainted textures. And some handpainted textures feel too flat to make the lighting feel effective. This leads to my next point…
- Substance doesn’t look great with handpainted textures. It looks like a bumpmapped nightmare from 2002. But I still want it in my workflow as the alphas/layers are really easy to use. I think I need to make harder calls about using Substance. Like maybe not use it at all.