Friday, May 1

Another progress update; a lot of slowdown in Level 1.

I didn’t go into this exactly thinking about memory usage… or any important tech limitations. My main goal was to go crazy with individual textures. This means I didn’t really care to ‘batch’ static props and bake lighting.

But I’ve fixed it: stripping out some post-processing effects like bloom and motion blur.

Published by Jaxon Wallach

UT Austin - Assistant Producer and Game Design/Production Teaching Assistant

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