Friday, May 1

Another progress update; a lot of slowdown in Level 1.

I didn’t go into this exactly thinking about memory usage… or any important tech limitations. My main goal was to go crazy with individual textures. This means I didn’t really care to ‘batch’ static props and bake lighting.

But I’ve fixed it: stripping out some post-processing effects like bloom and motion blur.

Friday, Mar. 27

First day back into ideation!

Did some ink sketching on the coffee maker and random tools strewn about the shop.

Played around with Designer to figure out how I can incorporate it into Level 1–either as a rug, pillow, or curtain separating the shrine and shop. Made a pillow and brought it into Substance.

Began modeling some of the tools

Tried a new approach to ideation; with acrylic paint.

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