Been inspired by Final Fantasy XII’s approach to texturing and modeling–emphasizing detailed texturing over complex models; everything is so simple in terms of polygonal count, yet looks terrific.
Something I’m trying to figure out is height mapping; almost every object seems to have a “film” over it; like subtle bumps over every texture. From afar, it may contribute to the softness of the look.
Going forward, I want to really bring out my hand-painted textures, and stress less about complex modeling.





















